Episodes

Episode 1: Rats in the Cellar

The group after establishing their home, registering their adventuring party, named "The Silver Guard" went to the local tavern, looking for a meal for the day. When eating breakfast the bartender/owner Wren offered up the group a job to go to his cellar and take care of a rat problem. Little did Wren and the group know the cellar was full of more then just rats, there was a secret ceremony going on down there, behind a false wall. When told about Wren agreed to pay more for clearing that out. He also noted that someone broke into his cellar and stole some his family's heirlooms. The group dispatched of the man hiding in the secret room, and concreated his shrine to the demon Vulgorth, the Rat King. The group collected the things on the alter to go to the Chapel of Circe, to see what they can do about it and get rid of it.

Episode 2: Dealing with the Demon Idol..

The group met up with an old friend who wanted in on the adventuring. After that, they headed to the chapel and talked to the High Keeper. She said they could get rid of the demon idol—but she’d need three ingredients first. Here’s the list: Ashroot Bloom, Silver Duskwater , Binding Dust of the Penitent. She told them where to find each one. After that, they had a solid meal of buffalo wings, crashed for the night, and hit the road early the next morning. The walk got interrupted by a black bear, which Mooey apparently decided to hug. Then they made it to the lake to grab a sample. Got attacked by a frog. Decided the lake wasn’t the best camping spot and moved a bit before setting up for the night.

Episode 3 - Bears, Bears, Bears Everywhere!

While camping that night, the group pulls watch duty—and ends up attracting a giant grizzly bear. Chaos breaks out. Another blunder mid-fight sends poor Robin flying—again—dropping hard in the middle of the brawl. They take the bear down, barely holding it together, and drag themselves back to the village to patch up and recover. Just as they think they’ve earned a break, the next morning hits them like a war drum—a giant storms into the village, shouting for tribute and ready to smash anything in his way.

Episode 4 - Off to the Giant's Cave for Riches!

The group took advantage of the prints in the snow and tracked the cyclops to the moutain area before the snow covered his tracks. They ran into some Gnolls and talked their way out of the situation when Rob's character cast charm person the Gnoll leader. At night when camping the group noticed orcs traveling from an area in the mountains.. In the morning they tracked the orc prints in the snow to the cyclops cave, where they defeated a bunch of orcs and then found the Cyclops' main chamber

Episode 5 - The Weird Cave of the Giant!

In this episode, the group ventures deep into the towering cave of the fallen giant, where every echo feels like a warning and every shadow hides a secret. As they push past collapsed tunnels and ancient bones, they uncover the hidden treasures buried within—forgotten relics, powerful artifacts, and something far more dangerous than gold. But the deeper they go, the clearer it becomes: the cave isn’t as empty as it seems. Something watches. Something waits.

Episode 6 - Mooey Marked for Death?!

After slaying a giant and securing a hefty reward from the Baron, Mooey does what any responsible hero would—hides the gold and buys the group a cart. But while the rest of the party is away, a chilling howl in the woods sets him on a path that turns victory into something far darker. What begins as a strange murder investigation quickly spirals into something personal. A dead Bisren. A man wearing skin that wasn’t his. A name scrawled on a death list. Mooey’s name. This episode dives into a brutal confrontation that reveals a hidden enemy stalking our hero from the shadows. Don’t miss the moment the hunter becomes the hunted.

Episode 7

The party reunites. Mooey recounts his strange encounter in the woods, and the Baron’s gold is split. Spirits are high, drinks are flowing, and the town throws a celebration in their honor. But behind the cheers, something darker lurks. Thaddeus uncovers a grim truth—Mooey’s clan is being hunted, targeted by a rival tribe that’s marked them for death. Before the group can catch their breath, another call comes in. Fishermen and town guards have gone missing near the lake. Vanished without a trace. Now the party must trade wine for weapons and celebration for silence, as they head toward the mist-covered waters where something waits beneath the surface.

Episode 8

The party sets out to investigate the disappearance of fishermen near a lake, uncovering clues about strange footprints, bloodstains, and a secret underground passage. As they camp by the lake, they encounter odd characters, including a suspicious pirate who suddenly vanishes underwater. The tension rises when a giant snapping turtle attacks, leading to an intense battle full of clever tactics and unexpected twists. Along the way, the group finds magical gems and uncovers hints of a larger mystery. Join us for a fun, action-packed session of role-playing, teamwork, and storytelling in a classic fantasy world.

Episode 9 - The Whisper Beneath the Waves

The gold’s been split. The drinks have flowed. But the celebration doesn’t last long. Mooey hears something in the woods. Thaddeus uncovers a deadly family grudge. And now, there’s something wrong at the lake. Fishermen missing. Guards vanished. Something old... maybe hungry... waits in the deep. The group heads out again—but this time, they might not all come back. Swords, secrets, and something slithering just below the surface. Dive in. Just don’t look too closely at the water.

Episode 10 - The Lake Takes

The search party never returned. Now it’s up to our heroes to brave the lake and find out what really happened to the missing guardsmen. But as the mist rolls in and shadows ripple beneath the surface, it’s clear—something in the water is watching. Lines are cast. Secrets resurface. And the lake? The lake is hungry. Get ready for tense rolls, quiet dread, and a cold splash of truth.

Episode 11 - Beneath the Reflection

The storm has passed. The lake is still. But not everything stays down. With fresh scars and fewer allies, the group returns to shore—only to find the town changed. Faces seem colder. Eyes linger longer. And the questions just keep piling up. Whispers swirl about old pacts, locked doors, and something left behind... something that wants to come back. The waters may have calmed, but the ripples are far from over.

Episode 12 - Betrayal in the Silver Guard

Tensions in the Silver Guard boil over in Episode 12. After discovering the witch’s contracts, Raylan’s charm spell and Thaddius’ sense of honor come to a head in a shocking betrayal that leaves blades drawn between allies. The party struggles to pull itself back together as grudges, apologies, and punches fly. Can the Silver Guard hold strong... or is this the crack that finally breaks them apart?

Episode 13 - Shadows in the Silver Mine

The Silver Guard heads to the old mine in search of answers, but find only echoes of the past, ghostly miners trapped in an endless loop, and tensions in the party still simmering after betrayal. With spirits haunting their path and mistrust haunting their steps, can the group hold together long enough to face what lies beneath?

Episode 14 – Centipedes, Ghost Miners, and a Grim Farewell

The Silver Guard returns from the mines with the ashroot bloom in hand, but not without a heavy cost. Raelin’s fate takes a shocking turn, the miners are freed from a terrible nest, and the group wrestles with what’s real, what’s illusion, and what’s worth carrying forward. Tensions flare, jokes fly, and the path ahead grows darker. Adventure, chaos, and a fair share of arguing...just another night in Caeldor!

Basic Fantasy - Episode 15 – The Fallen Keep Beckons

The Silver Guard not caring much about Raelin’s sudden death, devoured by a monstrous burrower, moves forward. Thaddeus is tasked with retrieving the Sword of Circe from a ruined keep high in the mountains. The party splits duties, returns the wounded miners, divides Raelin’s gold, and sets out for the treacherous climb. Campfire arguments, gnoll attacks, and eerie black sigils mark their path as the haunted keep looms ahead. Steel, snow, and old banners whisper of forgotten battles… and dangers waiting within.

Basic Fantasy - Episode 16 - Deal With The Devil?

Thaddeus and Mooey meet with the Baron, had breakfast and a deal is offered to Thaddeus. Thaddeus has to think about it and confers with the group as they all agree its not a bad deal take it. Meanwhile various town cries are singing Thaddeus' praise around town. Thaddeus, Orinath and Robin head to the High Keeper to ask about the situation and get her opinion on things. Mooey goes shopping for new armor.

Basic Fantasy - Episode 17 - Who are the Guardians?

The group heads out for the final piece of the original quest to help dissolve the Rat King's evil idol and run into a group of people who want similar things.

Basic Fantasy - Episode 18 - Flames of Recon

The Silver Guard’s next mission comes straight from the Marshal: infiltrate a goblin encampment in the southern woods. No fighting—just recon. But with Robin sneaking through the trees, Thaddeus laying plans, and Mooey ready to burn everything in sight, “quiet observation” doesn’t last long. Before the night ends, the forest glows red, the alarm sounds, and the goblins know exactly who’s coming for them.